Game design
a collection of designs, ranging from user interfaces to logos and branding materials
a collection of designs, ranging from user interfaces to logos and branding materials
I served as the UI Art Lead on Dungeon Boss from its fairly early prototype days through its Soft Launch and Worldwide release and as a live game
I served as the UI Art Lead on Mythic Rivals from the initial round of gameplay prototypes up through its Soft Launch
Icon Design
A collection of icons and UI artwork in various styles from an assortment of projects
a collection of interface designs, ranging from web development and prototypes to commercial products
Website Design
Interactive website for a company specializing in touchscreen technology and human machine interaction
Automotive User Interface Design
A few examples from some of the various projects I’ve worked on developing touchscreen interfaces for vehicles. Some of these were from early prototype stages of development, while others made it into commercial vehicles