Anvil: War of Heroes is a collectable card game mixed with real time strategy. Inspired by Greek mythology, the game is a stylized mix of historical inspiration and fantasy gods and creatures.
Over the course of the project I worked as the UI Art Lead, setting the initial style and creating much of the assets seen in the final game. In addition to the UI art I also worked on some of the early UX wireframes, UI VFX, environment textures, and illustrations for various cards.
Of course, for a game centered around collecting cards, we had to put a lot of thought into designing the look and feel of both our cards as well as the packs they came in. I developed the initial starter packs of cards, with special attention paid to materials to help convey rarity.