Kingdom Boss is mobile character collecting RPG as well as a town builder. As a Lead 2D Artist on the early days of the project, I worked with the studio Art Director and the other UI and Concept Artists to define the look and feel of the game. From the world with its buildings and characters, to the gameβs UI and logo, I worked on a little bit of everything.
The art style we developed for Kingdom Boss is cartoony, bright, fun, and inspired by vinyl collectible toys. The fantasy setting lent itself to lots of mystical creatures and weapons, but we wanted to keep a unique point of view to the Kingdom Boss world.