Astrobreaker is a brickbreaker game for iOS and Android.
The game melds casual brickbreaker gameplay with collection features seen in more midcore titles. In Astrobreaker, players journey across the galaxy collecting fun new ships and abilities to help them solve new challenging levels.
Working with the space theme, I put together moodboards and worked with the gameβs Design Director to lay the foundation for how a spaceship in the Astrobreaker universe should look and feel. I designed concepts for the ships that players would be collecting and did many iterations for each of them based on what sort of abilities they would have.
To avoid leaning too hardcore, we looked at bringing in recognizable elements from animals, while also ensuring that we kept details bold and readable. We put a strong focus on silhouette and color palette so that ships could be recognizable at a glance and stand out from one another in collection screens.
We wanted to keep the proportions of the ships fairly squat and chunky. This was both to ensure they could fit in the gameplay area, but also to push the toyetic, collectible feel of them.
Throughout development, I worked on a few different pilot designs to work in tandem with the ships. Because the ships are the main avatar for the player during gameplay, it allowed us to really play with size and proportion when it came to the pilots, since they wouldnβt need to be bound to the same restrictions of the space in the HUD.
I wanted to have a mix of not only silhouette, but personality and even species. To help visually link pilots to their ships, I had them share visual cues and color palettes with the ships I had already designed.
Once we had locked down our first few pilot designs, myself and another concept artist on the team created some cleaned up renders of them and did some additional art style tests.
In addition to the pilot, I also generated some ideas for a sidekick co-pilot. After trying a few ideas for passengers to pick up, I was inspired by the fable of the rabbit on the moon. I wanted to come up with a little robot buddy that was equal parts cute and sass.