Dungeon Boss is a mobile turn-based RPG with an emphasis on collecting and upgrading hero characters. Inspired by action figures and the vinyl toys coming from Funko Pop and Kidrobot, Dungeon Boss developed a unique art style that both felt like a throwback to old pixel art games and also modern collectables
Throughout the development of Dungeon Boss, I wore a lot of hats and tended to get involved with the art wherever I could. I spend a lot of time focused on the game’s UI, but I jumped around helping out with concept art, marketing and in-game event posters, storyboarding, and even a little bit of VFX and camera work from time to time.